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Chris Jones (Obsidian Entertainment) : ウィキペディア英語版
Chris Jones (game developer)

Chris Jones is a video game designer and co-founder and Chief Technology Officer of Obsidian Entertainment.
Jones began his programming career in the game industry on a number of Interplay's Star Trek titles and assisted in the creation and maintenance of a multi-OS windowing and resource system called GNW. While at Interplay, he worked on the critically acclaimed ''Fallout'' as co-Lead Programmer and was responsible for much of the engine architecture and optimizations. After ''Fallout'', Chris left Interplay to join Troika Games during which time he designed the engine used to complete ''Arcanum: Of Steamworks and Magick Obscura''. After ''Arcanum'', Chris returned to Black Isle Studios and shortly after became the Lead Programmer for the ''Baldur's Gate 3'' project and was responsible for re-designing the engine and building a solid programming team. In 2003, Chris left Black Isle Studios to become one of the founders of Obsidian Entertainment.
==References==




抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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